Using 3D Web Mapping to Model Offshore Archaeology

Ever since I started working in the renewables industry on offshore wind farms over 8yrs ago and had to analyse shipwrecks, I thought about how much more interactive and informative shipwreck analysis would be in 3D. There are many companies out there at the moment who produce the most amazing visualisations, where is the ability to move along a fixed track to view a 2.5D wreck but there is no ability to relate it to anything, no context and normally the cost is extremely high when the data captured is normally geospatial and used within a GIS such as QGIS, ArcGIS or Fledemaus.

Here is an example of the amazing model of the James Eagen Layne created by Fourth Element and the model of the Markgraf Shipwreck by Scapa Flow Wrecks

Please don’t get me wrong, I admire these models and they provide detail and information that would be almost impossible to render in a GIS web map without some serious development and a lot of modelling but technology has progressed. Five years ago I would have said that creating an offshore 3D web map was the thing of dreams, whereas today it is a few clicks of the mouse. Using ESRI software, I was able to combine both terrain and bathymetry, adjust for tide datum differences, import a 3D model and then add links and images to the web map (called a ‘scene’).

The most exciting thing we found in developing this, was the cost and time in implementing such a solution. With the ability to consume data from Sketchup, ESRI 3D Models and even Google Earth models, we can reduce the time which a scene takes to build from weeks to mere hours, the most time consuming part is adding the links & getting the colours nice!! Have a look below at what we created:

[iframe src=”https://cloudciti.es/scenes/SJaI7ZBO/embed&#8221; width=”836″ height=”470″ frameborder=”0″ style=”border: 1px solid whitesmoke” webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe><p><a href=”https://cloudciti.es/SJaI7ZBO”>Wreck of the James Eagen Layne</a> from <a href=”https://cloudciti.es/users/54930bf17b2842080022f175″>Garsdale Design Limited</a> on <a href=”https://cloudcities.io”>CloudCities</a&gt;. ]

The model can be navigated in a similar manner to Google Earth, the model should also be interactive, with the ability to click on areas of the wreck with information returned on the right of the screen. If you look at the bottom left there are a set of icons which I will explain.

Overview of the buttons

Camera Button

 

The camera button, highlighted in green, provides access to the scene bookmarks, click on any of these and the scene will move to the view relating to the text. It will also alter the layers shown to provide the best view (according to the creator)

Animation button

The animation button, highlighted green above, animates the scene by cycling through the bookmarks

Layers buttonThe layers button allows access to the information relayed on the scene. By default, the tidal water is turned off and only one model is shown.

Light Simulation

The light simulation button provides ability to cast shadow and simulate specific times of day. Although not really relevant for an underwater feature, it provides a method for viewing internal features better.

Mobile User Bonus Feature!

For those of you using a mobile device, you will notice one further button:

Cardboard button

Yes, the scene is fully 3D and the viewer fully supports Google Cardboard, so go ahead and have a go!

Future development

This is just the beginning, as you can see this viewer is extremely lightweight and responsive Moving forward, we (Garsdale Design Ltd) are looking to adding further information such as nearby wrecks, more detailed bathymetry, objects which may cause risk such as anchorages and vessel movement in the area. The potential is immense and where this is geographic (hit the map button on the right) you can relate this to a real world location….in future versions we are looking to implementing Admiralty charts and bathymetry maps to view side by side with the site.

Disclaimer

I am not an archaeologist or diver! – Data is sourced from open data sources (Inspire, EA Lidar, Wikipedia) with the exception of the model(s) which were built by myself from images and multibeam data. Photos were obtained from Promare, on the Liberty 70 project – Contains public sector information licensed under the Open Government Licence v3.0, This data is not to be used for navigation or diving.

For further information or to ask how Garsdale Design can assist you, please do not hesitate to contact me.

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